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Hi i am trying to perform a simple finish turning profile on my part but fusion360 does not like it i guess I would not want to use the model in place feature because it is a void that i. Maybe i am doing something wrong

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Can some one have a look and. Hi all, i would like to create a void family allowing to cut some geometry into the project environment I'm totally new to this and can't find a solution anywhere about this problem

I'm trying to select faces however it will not select the faces that i want.

Before, i was able to open the line or polyline command and hover over a planar face of a 3d object, and it would highlight as if i was selecting the face Then, after picking my first. I have the following problem I would like to align an object (the hemisphere in the figure) on top of a face of another object (the selected face in the figure)

I'm new to 3ds max as of today I need to connect one side of this mesh to the other How can i select vertices and create faces from them Thanks for any and all.

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With the normals menu removed from the maya hotbox, how do i flip faces

To get the correct face to show (not show black, but show gray). Occasionally i may get an stl file that has no original source file and i will convert the mesh to a body so i can modify it If the object is simple and has several faces on the same. Therefore, families that are hosted to a face are necessary

Can someone help me out I've created a mass surface, and i've applied a wall by face to it Unfortunately, the wall is displayed as inside out, and i'd like to know how to flip it (the.

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